Techniques
The Foundry's Mischief By Ko Maruyama Here's my 4 minute review after a first look at the software. Seriously - in 2 minutes, you'll be comfortable with the software. Why? Because it just does one thing - sketching. This is what it was meant to do. And it is RIDICULOUSLY FAST. ...Read More »
C4D Quick Tip By Ko Maruyama Here's a really basic way to control the pupil of a cartoon character using a simple gradient shader and user data to drive the radius. ...Read More »
Cinema 4D R16 Motion Tracker Run-Through By Stephen Schleicher CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you. In this tutorial Stephen Schleicher runs through the new Motion Tracker in Cinema 4D R16, and shows how you can track 3D objects into your shot without the need of an additional application. ...Read More »
Designing For Tablets By Joseph Lowery In this segment of the Lynda.com video course Dreamweaver CS6 and Wordpress 3.8: Core Concepts Designing For Tablets shows how to combine the utility of WordPress and the power of Dreamweaver to transition existing websites to the WordPress platform. ...Read More »
Documenting A Road Trip Via Video By David Hague The Monaro is to be wired up with a phalanx of camcorders; a Kaiser Baas dashcam is mounted on the windscreen with a 64GB Sandisk card, a Sony HDD DCR-SR200 Handycam is on a Hague headrest mount (no relation by the way), and a Canon Legria Mini-X 'action cam' is to perform roving boundary rider camcorder duties when not mounted to another Hague mount, a suction based heavy duty unit kitted out with Manfrotto hardware. Audio is also well catered for too. An Azden wireless mic setup with a label lav mic will record dialogue to a Samsung Recorder, a RØDE VideoMic Go on the Sony will record ambience, suitably backed up with a RØDE Videomic 2 on the Legria. ...Read More »
Mounting Camera To Auto Headset By David Hague I have been asked by a few people to give some more nuts'n'bolts information on the mounts I have in the Monaro. First up, we'll look at the headrest mount. It's quite a simple affair on the surface, in being a bracket that wraps around the 'posts' of the lifted headrest, and this is then tightened by a couple of butterfly/wingnuts. ...Read More »
Masking: The Black Art Of Video Making By David Hague Masking to many, is the black art of video making. It all sounds, well, too hard to bother with, with terms such as 'alpha channel', 'compositing' and 'overlay' to deal with. But trust me gentle reader, knowing even the basics of masking and compositing will add a whole new dimension to your home videos, family documentaries, short films and so on. We'll start with something simple. For the sake of the exercise I am using Sony Vegas Pro here, but the basics apply to any editing package (NLE) that dares call itself such. ...Read More »
A Smashing Way to Make Glass Props! By David Hague All the best movies have a car chase (think Bullitt and the French Connection) but they also should have a bullet smashing a window - or anything smashing a window really. If you need to break a window or some such thing in your next production don't risk cuts and lacerations. Do it this way! (With stuff from the kitchen larder) ...Read More »
Do You Know How Long An Average Scene Lasts? By David Hague How long do you reckon the average scene in a TV show lasts for? A minute? 30 seconds? There is nothing more boring than watching a fixed camera shooting a scene for a long period of time. And I define a long period of time as more than 15 seconds! ...Read More »
Mark Syncs the Spot By Diana Weynand, James Alguire and RevUpTansmedia One of the most missed features of legacy Final Cut Pro is persistent in and out marks. That is to say, once in and out marks are set in a clip, they remain exactly where they are, as a part of the clip, until explicitly changed or removed. Unfortunately, this arguably essential feature for digital video editing did not make it into Final Cut Pro X. If you set in and out points on a clip then deselect that clip and reselect it, the in and out marks are gone. While it is true that you can use ratings, like Favorites, in FCPX to create persistent clip selections, in and out points have valuable uses beyond just marking a usable portion of a video clip. ...Read More »
Torpedoed by Subtitles By Diana Weynand, James Alguire and RevUpTansmedia A video or film project's titles provide crucial information to the viewer, whether it's the opening and closing credits identifying a video or film, the principals involved (the talent and production crew), or lower thirds, the nouns of video, identifying the people, places and things being viewed. Subtitles play a significant role, particularly in editorial or documentary work, in a number of ways. Subtitles make clear, speech or dialog that is difficult to hear or understand, as when people mumble or use unfamiliar dialects; provide language translations for viewers to better understand dialog in foreign languages, especially if the video is produced in a language not native to the viewer; and to make your film or video more accessible to viewers with hearing impairments. ...Read More »
Transitional Animation By Diana Weynand, James Alguire and RevUpTansmedia Final Cut Pro X provides a number of interesting ways to animate video elements in the Viewer and Timeline to provide complex visual effects. But do you know how to create quick and simple animations just by using transitions? The beauty of this technique is its simplicity. No complex motion paths to adjust, no messing about with untold keyframes, just add a transition and set the timing and you're off to the next project. ...Read More »
Render the Fat in Final Cut Pro X By Diana Weynand, James Alguire and RevUpTansmedia Render files are the video files that Final Cut Pro creates when you make adjustments to your video clips. Add a filter or transition, crop the image change the clip's speed, and Final Cut Pro has to create brand new video files using your original media and applying the changes. When the video is played in the project timeline, the render files are played in place of the original video clips, where you have added effects. But what do you do if the render files become corrupt? Or when projects are completed and you want to back them up without the render files? ...Read More »
Command and Conquer Your Keyboard Commands By Diana Weynand, James Alguire and RevUpTansmedia Final Cut Pro has provided keyboard shortcuts for the vast majority of its functions, but there have always been a few features or functions where it made sense to have a keyboard shortcut, but none was pre-built and ready to use. In legacy versions of Final Cut Pro you could add, remove or modify keyboard shortcuts by using the Keyboard Layout tools. In Final Cut Pro X you use the Commands feature to add, remove, modify, and otherwise manage changes to keyboard shortcuts. In this tutorial you'll learn how to add new shortcuts for functions that don't have them, how to create new Command Sets, and how to export and import command sets to access these shortcuts across multiple editing stations. ...Read More »
Reconnecting with Lost Video by Relinking By Diana Weynand, James Alguire and RevUpTansmedia Final Cut Pro X manages all of your media files by grouping them in various Events that you create. This makes it more difficult, but not impossible, for media files to go missing. Events can be moved, deleted or renamed, and Apple recommends that you do these operations from within Final Cut Pro itself so that FCPX can always properly keep track of the media files. But there will be times when you move, delete, or rename files directly in the Finder, and that could prevent FCPX from properly referencing the media files. ...Read More »

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