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New Rendering Potential for CINEMA4DMAXON agreement with NVIDIA
MAXON announced a comprehensive, multi-year agreement with NVIDIA that gives MAXON access to NVIDIA rendering technology, including its Quasi-Monte Carlo (QMC) sampling patent family, NVIDIA® Iray® and Material Definition Language.
Additionally, artists and designers using Cinema 4D can now access Iray for Cinema 4D, a plug-in that provides scalable, intuitive, physically based rendering for the most accurate previews when lighting and designing a scene or adjusting a scene's geometry and materials. Register for the free trial. In a future version of Cinema 4D, users will have easy access directly within the application to download and purchase the NVIDIA Iray plug-in. http://www.nvidia.com/object/iray-plugin-trial.html
At the upcoming IBC2016 Show in Amsterdam, September 9 -13, NVIDIA Senior Product Manager Steffen Römer will present the capabilities of Iray for C4D at the MAXON booth in Hall 7, K30. Detailed information as well as the live streaming of all presentations is available at http://www.maxon.net/ibc2016_en.
'MAXON has enjoyed a successful and supportive collaboration with our development partner NVIDIA to leverage its GPU-based technology for Cinema 4D users,' said Oliver Meiseberg, Director Product and Partnership Management at MAXON. 'We look forward to working more closely together to provide 3D solutions for customers across industries and disciplines.'
Artists in the entertainment industry who have beta tested the new NVIDIA Iray for Cinema 4D plug-in are enthusiastic about the integration and interactive GPU rendering capabilities now available to them.
'In bringing our Iray for Cinema 4D plugin to market earlier this year, we've come to know the C4D user base and are very impressed by their caliber and enthusiasm for taking their projects to the next level,' said Philip Miller, senior director of rendering products at NVIDIA. 'We are now very pleased to be working directly with MAXON to enable new possibilities for these 3D artists.'
About Iray for Cinema 4D:
With NVIDIA Iray for Cinema 4D, the entire look-development process becomes extremely interactive and intuitive using the novel live rendering feature. This provides immediate visual feedback while lighting and designing a scene. Artists can continue to use the physically plausible material options of the Cinema 4D material nodes and shaders, and even add their own material designs and procedural functions using NVIDIA Material Definition Language. The full NVIDIA vMaterials library is supported, as well as material exchange capabilities with other MDL-compatible applications.
An overview and features list for Iray for Cinema 4D is available here. Cinema 4D customers can download a demo here. http://www.nvidia.com/object/iray-for-cinema-4d.html
About Cinema 4D:
Cinema 4D is an industry-leading, 3D motion graphics toolkit known for its seamless connectivity to popular 2D motion graphics and compositing tools and other entertainment industry-pioneering solutions. Artists and designers around the world rely on the professional 3D software package, as the first choice to create high-end 3D images and animations for film, broadcast, architecture, games, multimedia, design and engineering. Cinema 4D is renowned for offering spectacular image quality and an intuitive, easy-to-use interface that puts professional results within reach of artists at all levels of CGI experience.
Headquartered in Friedrichsdorf, Germany, MAXON Computer is a developer of professional 3D modeling, painting, animation and rendering solutions. Its award-winning Cinema 4D and BodyPaint 3D software products have been used extensively to help create everything from stunning visual effects in top feature films, TV shows and commercials, cutting-edge game cinematics for AAA games, as well for medical illustration, architectural and industrial design applications. MAXON has offices in Germany, USA, United Kingdom, Canada, France, Japan and Singapore. MAXON products are available directly from the web site and its worldwide distribution channel. MAXON is part of the Nemetschek Group.
Ko Maruyama is a freelance animator in Los Angeles. In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design. When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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